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#5 — The Next Dimension

“The Next Dimension” investigates the contemporary appropriation of 3-D technologies by graphic designers. The first computer-assisted design software was developed in the 1980s, and flourished in the fields of cinema (VFX) and video games. Today they are more accessible than ever, due in part to their increased processing capacities, the wide-spread use of free, open-source software such as Blender (1994), and the advent of “real-time” creative environments like the game engines Unreal Engine (1998) and Unity (2005). In what ways can we explore and lend perspective to these techniques in the wider context of the history of graphic design?